I spent the evening playing games tonight. I once again mustered my social courage and went out to join a social group organized around games. They have a regular Sunday thing that I’m thinking of joining on a semi-regular basis, but this was a special anniversary for the group and they reserved a room at Ceili’s on 4th ave.
Now… I like pubs. I like hanging out in pubs and talking with friends. It’s one of my most favorite things of all. I looked forward to adding the extra dimension of playing games to the mix.
Unfortunately… Ceili’s isn’t a pub. It does have much of the decor of a pub, but it has the seating capacity of a large nightclub and despite having a dance floor roughly the area of a family dining table they insist on blasting… BLASTING, mind you… dance music. Even though our group in the private room easily outnumbered the rest of the patrons, none of whom looked like they would have any inclination to dance… ever… the DJ was still pumping out the overplayed hits of the eighties and nineties.
It was, quite honestly, both annoying and sad.
The playing game part was pretty good. I quibbled over what game to bring and finally decided to go with the one that would take up the least amount of room. I took my Super Munchkin game.
As it turned out the group wasn’t made up entirely of strangers, I did know one person there albeit just barely. Dianne’s half sister M was there and as we were both new we kind of gravitated towards each other as quasi-familiar territory. Two others joined out table, a woman M knew who’s name I almost immediately forgot, and another fellow who had brought his Space Munchkin game to share.
Since we both had Munchkin games we decided to combine them into one game for the four of us.
I actually had a pretty frustrating time of it. Both of us guys did. We simply didn’t get any good cards and remained at lower levels through most of the game. The girls were both relatively new to the game yet still somehow managed to rack up amazing amounts of treasure cards. The lady to my right wound up with three or four Origins and thus was able to hold onto about five special powers, many of which she kept forgetting about as she played.
M managed to power up steadily with equipment and… hands. She gained a sidekick who provided her with four additional hands and a piece of equipment that gave her yet another one. She had seven hands and a weapon in four of them. Then she gained a card that provided her with a plus three for each empty hand. Before we knew it she was virtually unstoppable and we all had to gang up on her several times to keep her from winning the game.
Which, of course, meant that the other lady won the game by virtue of steady attrition and quiet profile. By the time we realized she could win the game with her next combat we were all out of preventative cards having spent them on M.
I still had a good time, though, and will be trying to make it a regular routine.